🛠️ Update v1.2.7 – Export Fixes & Format Improvements


Devlog:
Hey everyone! Small but important bug-fix update today — version 1.2.7 brings stability and consistency to the voxel export system.

Export Fixes

  • Fixed OBJ export:

    • Now correctly writes vertex normals (vn) and consistent face winding.

    • Unity and Blender no longer show “missing normals” or half-invisible faces.

    • Colors and materials now export properly through a generated .mtl file.

  • Fixed STL export crash:

    • Resolved minY/heightSpan undefined variable issue that caused export errors.

    • Added consistent Y-axis inversion logic (matching PLY and OBJ).

    • Improved solid geometry output — no more missing faces or inverted normals.

  • General export consistency:

    • All formats now share the same coordinate and face orientation rules.

    • Smoother shading and predictable geometry across OBJ, PLY, and STL.

Notes

These fixes make the exported meshes much more reliable in engines like Unity, Godot, and Blender — no more “inside-out” cubes or flat shading issues.

Thanks to everyone who reported export issues!
If you find new edge cases, please keep sending them in.

Files

AseVoxel-Viewer.aseprite-extension 503 kB
4 days ago

Get AseVoxel - Aseprite Voxel 3D model and preview

Buy Now$3.50 USD or more

Leave a comment

Log in with itch.io to leave a comment.