🛠️ Update v1.2.7 – Export Fixes & Format Improvements
Devlog:
Hey everyone! Small but important bug-fix update today — version 1.2.7 brings stability and consistency to the voxel export system.
Export Fixes
-
Fixed OBJ export:
-
Now correctly writes vertex normals (
vn
) and consistent face winding. -
Unity and Blender no longer show “missing normals” or half-invisible faces.
-
Colors and materials now export properly through a generated
.mtl
file.
-
-
Fixed STL export crash:
-
Resolved
minY
/heightSpan
undefined variable issue that caused export errors. -
Added consistent Y-axis inversion logic (matching PLY and OBJ).
-
Improved solid geometry output — no more missing faces or inverted normals.
-
-
General export consistency:
-
All formats now share the same coordinate and face orientation rules.
-
Smoother shading and predictable geometry across OBJ, PLY, and STL.
-
Notes
These fixes make the exported meshes much more reliable in engines like Unity, Godot, and Blender — no more “inside-out” cubes or flat shading issues.
Thanks to everyone who reported export issues!
If you find new edge cases, please keep sending them in.
Files
Get AseVoxel - Aseprite Voxel 3D model and preview
AseVoxel - Aseprite Voxel 3D model and preview
Aseprite Extension for Voxelgraphics and 3D
More posts
- UPDATE! v1.2.4 — Faster, way faster, Lua open source5 days ago
- RELEASE! v0.9.738 days ago
Leave a comment
Log in with itch.io to leave a comment.